Project Settings
To use AR features in Unity, you need to modify the project settings as described below. If you used the AR Mobile template when creating the project, you can skip the following steps.
XR Plug-in Management Settings
Go to Edit > Project Settings > XR Plug-in Management and make the following changes:
- In Android settings > Plug-in Provider, check ARCore
- In iOS settings > Plug-in Provider, check ARKit
Modify Android Build Properties
Go to Edit > Project Settings > Player > Android Settings > Other Settings and make the following changes:
- Under Rendering > Graphics APIs, enable only OpenGLES3
- Under Identification > Minimum API Level, set it to API Level 25 or higher
- Under Configuration > Scripting Backend, set it to IL2CPP
- Under Configuration > Target Architectures, check only ARM64
Project Validation
This feature checks whether VLSDK has been installed correctly and is ready to use. You can run it through ARC eye > VLSDK > Project Validation. If the Fix button is enabled, clicking it will automatically fix the issue. If the Edit button is enabled, you must manually fix the issue.
