📄️ Load Object
When ARPlayGround is initialized, it automatically searches for and loads the amapper file in the Contents Path. At this stage, various objects are not yet loaded. You can load objects for a specific stage using the SetStage(string) method of ARPlayGround. The parameter of SetStage(string) should be the name of the stage set in AMapper.
📄️ Remove Object
When the next stage is loaded, the stage objects that were previously loaded are automatically deleted.
📄️ Minimap Generation
A minimap can be created using RenderTexture rendered by cameras under MapCameraRig and RawImage. The RenderTextures where the map is rendered are ShrinkMapRenderTexture and FullMapRenderTexture located in ARPG > Core > Texture. When you add MapCameraRig from ARPG > Core > Prefabs to the scene, the map starts rendering on these textures.