Minimap Generation
A minimap can be created using RenderTexture rendered by cameras under MapCameraRig
and RawImage
. The RenderTextures where the map is rendered are ShrinkMapRenderTexture
and FullMapRenderTexture
located in ARPG > Core > Texture
. When you add MapCameraRig
from ARPG > Core > Prefabs
to the scene, the map starts rendering on these textures.
You need to adjust the size of the RenderTexture according to the size of the minimap to maintain the correct aspect ratio. Additionally, you can improve rendering quality by configuring the Anti-aliasing settings.