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Minimap Generation

A minimap can be created using RenderTexture rendered by cameras under MapCameraRig and RawImage. The RenderTextures where the map is rendered are ShrinkMapRenderTexture and FullMapRenderTexture located in ARPG > Core > Texture. When you add MapCameraRig from ARPG > Core > Prefabs to the scene, the map starts rendering on these textures.

Screenshot taken on 2023-10-10 at 11:18:12 AM

You need to adjust the size of the RenderTexture according to the size of the minimap to maintain the correct aspect ratio. Additionally, you can improve rendering quality by configuring the Anti-aliasing settings.

Screenshot taken on 2023-10-10 at 11:24:01 AM