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Version: 1.0.0

Point Cloud

This document explains how to view point cloud data in the viewport.

What is a Point Cloud?

A Point Cloud is 3D point data acquired from 3D scanners or LiDAR.

It records the shape of building interiors and exteriors with precision and is used as reference material when drawing shapes based on real spaces.

Finding Point Cloud Data

In AMapper For ARC eye, point cloud data is already loaded for each Location. You can view it immediately without any additional setup.

You can find point cloud items in the provided Reference Stage.

  1. Find the Reference Stage in the left Hierarchy Panel.
  2. Check the PointCloud underneath.
  3. Toggle visibility with the Visibility Toggle icon.

Checking Point Cloud Information

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You can check the current point cloud status in the bottom status bar.

ItemDescription
DepthCurrent depth level limit applied
PointsNumber of points currently being rendered
NodesLoaded nodes / Marked nodes

Detailed View (Increasing Depth Level)

Point clouds are displayed at a low depth level by default (default: 2).

ShortcutDescription
ZIncrease depth level limit by 1 (max 8)
  • Increasing the depth level loads more detailed points, allowing you to see finer shapes.
  • When moving or zooming the viewport, it automatically switches to a lower depth level.
Why is there a depth level limit?

Point cloud data consists of millions to hundreds of millions of points. Rendering all points simultaneously would cause:

  • Performance degradation - GPU memory and rendering performance would be strained.
  • Network load - Loading large amounts of data takes time.

Therefore, press Z only when needed for detailed viewing, and the system automatically switches to a simplified view during viewport operations.

Adjusting Point Cloud Properties

Select the PointCloud to adjust various display options in the right Properties Panel.

Adjusting settings to match your work environment enables more accurate reference when drawing shapes.

Transform

Configure the point cloud's coordinate system.

PropertyDescription
Coordinate SystemSpecify the coordinate system of the point cloud data.

Coordinate System

AMapper's default coordinate system is Right-handed, Y-Up. If the point cloud data's original coordinate system differs, you can select the correct coordinate system to convert it.

Coordinate System ExampleDescription
Left-handed, Y-UpUnity coordinate system
Left-handed, Z-UpUnreal Engine coordinate system
Right-handed, Y-UpAMapper default, Maya, Houdini coordinate system
Right-handed, Z-Up3DS Max, Blender, AutoCAD, SketchUp coordinate system
info

In AMapper For ARC eye, the point cloud coordinate system is already aligned at conversion time, so no adjustment is needed.

However, if the point cloud appears flipped or rotated, the original data's coordinate system may be different, so check this setting.

Material

Configure the visual representation of the point cloud. You can choose from three modes: Standard, EDL, and Custom.

Each mode maintains its settings independently. Changes made in Custom mode are not applied when switching to Standard mode, and vice versa.

Standard Mode

Standard Mode Properties Panel

A template mode for quickly applying best-practice combinations using sliders.

OptionValueDescription
OpacityX-RayPoints appear nearly transparent. Useful when the point cloud should not interfere with shape drawing.
TranslucentDisplayed semi-transparently.
OpaqueFully opaque. Depth Test / Depth Write are automatically enabled.
SizeFineDisplays with a small point size.
MediumDisplays with a medium point size.
CoarseDisplays with a large point size.
ColormapNoneDisplays in a single color.
NarrowRepresents ±25m elevation range from world origin as color.
MediumRepresents ±50m elevation range from world origin as color.
WideRepresents ±100m elevation range from world origin as color.
CullingNoneStage ROI culling is not applied.
CullHides points outside the Stage ROI.
ColorDisplays points outside the Stage ROI in a separate color.
Adaptive Size

In Standard mode, Size always operates with Adaptive Size enabled. Point size is automatically adjusted inversely proportional to the camera distance — larger when close, smaller when far.

Colormap

Applies rainbow coloring based on point elevation (Y coordinate). The elevation range is relative to the world origin (Y=0), and points outside the range are clamped to the end color. Useful for distinguishing floors by color when a building spans multiple stories.

Culling

Culling is only effective when a Stage ROI (OBB) is configured. Without a Stage ROI, all points are displayed regardless of the Culling setting.

EDL Mode

EDL Mode Properties Panel

A mode utilizing EDL (Eye Dome Lighting). By detecting depth differences between adjacent points and darkening boundaries, the 3D shape and outline of the point cloud become more distinct. Always renders with opacity 1.0, Depth Test/Write enabled.

OptionValueDescription
SizeFine / Medium / CoarseSame as Standard mode
EDLLightSubtle depth emphasis
MediumMedium intensity depth emphasis
BoldStrong outline emphasis
CullingNone / Cull / ColorSame as Standard mode

Custom Mode

Custom Mode Properties Panel

A mode where all parameters can be adjusted directly.

OptionDescription
Adaptive SizeON: Point size is automatically adjusted inversely proportional to camera distance, within the Min Size ~ Max Size range. OFF: Uses a fixed size.
Rounded PointON: Points are rendered as circles. OFF: Points are rendered as squares.
SizeFixed point size when Adaptive Size is OFF.
Min SizeMinimum point size when Adaptive Size is ON.
Max SizeMaximum point size when Adaptive Size is ON.
OpacitySets point opacity.
ColorDisplays in a single color when both Vertex Color and Color Map are OFF.
Culling ModeDisabled: No culling / CullOutside: Hide points outside Stage ROI / ColorOutside: Display points outside Stage ROI in a specified color
Culling ColorColor for points outside the OBB when Culling Mode is ColorOutside.
Vertex ColorON: Uses original data colors. OFF: Uses the Color setting.
Color MapON: Applies gradient coloring based on point elevation (Y coordinate, relative to world origin).
Depth TestON: Points are occluded by objects in front. OFF: Points are always visible (X-Ray effect).
Depth WriteON: Points are written to the depth buffer, occluding objects behind them.
EDLEnables Eye Dome Lighting.
EDL RadiusInfluence radius of the EDL effect. Larger values emphasize outlines over a wider range. (when EDL is ON)
EDL StrengthIntensity of the EDL effect. Larger values produce darker boundary emphasis. (when EDL is ON)

Layer Type Toggle

Quickly toggle point cloud layer visibility using the toggle button on the right side of the status bar.

ShortcutDescription
1 Point Cloud Layer Visibility (1) toggle