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Point Cloud

This document explains how to view point cloud data in the viewport.

What is a Point Cloud?

A Point Cloud is 3D point data acquired from 3D scanners or LiDAR.

It records the shape of building interiors and exteriors with precision and is used as reference material when drawing shapes based on real spaces.

Finding Point Cloud Data

In AMapper For ARC eye, point cloud data is already loaded for each Location. You can view it immediately without any additional setup.

You can find point cloud items in the provided Reference Stage.

  1. Find the Reference Stage in the left Hierarchy Panel.
  2. Check the PointCloud underneath.
  3. Toggle visibility with the Visibility Toggle icon.

Checking Point Cloud Information

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You can check the current point cloud status in the bottom status bar.

ItemDescription
DepthCurrent depth level limit applied
PointsNumber of points currently being rendered
NodesLoaded nodes / Marked nodes

Detailed View (Increasing Depth Level)

Point clouds are displayed at a low depth level by default (default: 2).

ShortcutDescription
ZIncrease depth level limit by 1 (max 6)
  • Increasing the depth level loads more detailed points, allowing you to see finer shapes.
  • When moving or zooming the viewport, it automatically switches to a lower depth level.
Why is there a depth level limit?

Point cloud data consists of millions to hundreds of millions of points. Rendering all points simultaneously would cause:

  • Performance degradation - GPU memory and rendering performance would be strained.
  • Network load - Loading large amounts of data takes time.

Therefore, press Z only when needed for detailed viewing, and the system automatically switches to a simplified view during viewport operations.

Adjusting Point Cloud Properties

Select the PointCloud to adjust various display options in the right Properties Panel.

Adjusting settings to match your work environment enables more accurate reference when drawing shapes.

Transform

Configure the point cloud's coordinate system.

PropertyDescription
Coordinate SystemSpecify the coordinate system of the point cloud data.

Coordinate System

AMapper's default coordinate system is Right-handed, Y-Up. If the point cloud data's original coordinate system differs, you can select the correct coordinate system to convert it.

Coordinate System ExampleDescription
Left-handed, Y-UpUnity coordinate system
Left-handed, Z-UpUnreal Engine coordinate system
Right-handed, Y-UpAMapper default, Maya, Houdini coordinate system
Right-handed, Z-Up3DS Max, Blender, AutoCAD, SketchUp coordinate system
info

In AMapper For ARC eye, the point cloud coordinate system is already aligned at conversion time, so no adjustment is needed.

However, if the point cloud appears flipped or rotated, the original data's coordinate system may be different, so check this setting.

Material

PropertyDescriptionRange
SizeAdjust point size.1 ~ 4
OpacityAdjust point opacity.0 ~ 1
ColorSpecify point color.-
Vertex ColorsEnable/disable original point cloud colors.On / Off
Depth TestEnable/disable depth testing.On / Off
Depth WriteEnable/disable depth buffer writing.On / Off

Size

Adjust the display size of points on screen. (1 ~ 4)

  • Small setting (1~2) - Useful for viewing fine outlines like walls and pillars. You can draw shape boundaries more accurately.
  • Large setting (3~4) - Useful for understanding overall spatial shapes. Appears as a continuous surface without gaps.
Recommended setting for drawing

For precise shape drawing, set Size low. The spacing between points becomes visible, allowing you to more accurately identify wall positions.

Opacity

Adjust point opacity. (0 ~ 1)

  • Low setting - Point cloud appears transparent, making shapes being drawn more visible.
  • High setting - Point cloud appears clearly, useful for checking spatial details.
Recommended setting for drawing

When drawing shapes, lower the Opacity to view both the shape being drawn and the point cloud simultaneously. Increase it again when you need to check the shape.

Vertex Colors

Enable/disable the original RGB colors included in the point cloud data.

  • On - Displays in actual colors captured during scanning. Useful for checking spatial materials and colors.
  • Off - Displays in a single color specified in the Color property. Useful when distinction from shapes is needed.

Depth Test / Depth Write

Configure 3D rendering depth processing.

  • Depth Test - Handles occlusion through depth comparison with other objects.
  • Depth Write - Records point cloud depth information to the buffer.
tip

For typical work, keeping the default values is recommended. Adjust if shapes are occluded by the point cloud.

Layer Type Toggle

Quickly toggle point cloud layer visibility using the toggle button on the right side of the status bar.

ShortcutDescription
1 Point Cloud Layer Visibility (1) toggle